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Overview

Zombiess are the undead adversaries of Undead Assault Reborn, and form the bulk of the enemy that the players will be facing. Zombies are separated into three Tiers, which distinguish the ways in which they spawn and in what ways they put pressure on the players over the course of the game.

Tier 3 and Tier 2 Zombies

Tier 3 and Tier 2 Zombies have low to moderate health and spawn persistently throughout the game.  They may have active abilities, passive abilities, or no abilities at all relative to their frequency of appearance.  In Outbreak mode, the majority of enemies that spawn will be from the lower-level Zombies in this tier.

Stat Modifier

Mode Damage Life Armor Movement
Recruit n/a n/a n/a n/a
Normal +10% +30% +0.4 +1.5%
Hard +20% +60% +0.8 +3%
Insane, Survival, PMC +30% +90% +1.2 +4.5%
Nightmare +40% +120% +1.6 +6%

Base Stat

Name Pic Base life Base speed Damage XP Note
Arachnid Mother 700 2.6015 55-67 25
Boomer Explosion on death
Bruchus 350 2.8984 60-75 20 Detector, Regeneration 210, high armor
Crab Spawned by Arachtnids, Darreus and Plague Vectors
Creeper 225 2 32-45 6
Commando Ranged attack, pull target toward him
Cursed 3,200 2.8007 95-115 38 Detector, Poison attack
Drake 450 2.5 50-58 7 Ignore terrain, corruption bite
Eel 85 3 50-58 2 Corruption bite
Gargoyle 255 2.8007 32-57 14 Detector, Flying
Glutton 750 2.1992 55-63 17
Hopper 125 3.8007 55-63 3 Jump cliffs
Horror 6,500 2.8984 20 80 Flying, ranged acid clouds
Krill 155 2.8007 32-57 18 Flying, invisible
Leaper 375 2.307 60-72 11 Jumping attack
Licker 350 2 32-45 9 Lick attack
Morbus 1,200 2.5 45-53 17 Very long-range attack
Mutant 160 2 20-45 4
Risen 315 2.1992 35-55 5
Shredder 155 2.8007 28-46 9 Flying
Stalker 1,400 3 35-55 15 Invisible, Charge attack
Swollen 425 2.5 55-75 9 Acid spill on death (55-70)
Tarantula 40 2.6992 25-35 2
Turned 135 2.5 20-45 4
Unburied 510 2.1992 35-50 11 Detector
Zombie 100 1.9492 25-35 4
Zulu 800+1500 2.8984 50 20 Detector, charge

Tier 1 Zombies

Tier 1 Zombies tend to spawn one at a time in response to mission events.  The few that spawn persistently can spawn in waves of up to 3 at a time.  Most Tier 1 Zombies have passive or active abilities and have high to very high health. Higher-level Tier 1 Zombies spawn only as bosses in response to specific mission events. All of these Zombies are highly dangerous and combine their very high survivability with their powerful abilities to overpower the players in a variety of ways. Tier 1 Zombies are recognizable in that they are pinged by the Heartbeat Sensor ability of the Cavalry Scout. Almost all Tier 1 zombies are Detectors (Spitters are not).

Stat Modifier

Mode Damage Life Armor Movement
Recruit n/a -20% n/a -3%
Normal +10% +8.5% n/a +1.3%
Hard +20% +17% n/a +2.6%
Insane, Survival, PMC +30% +25.5% n/a +3.9%
Nightmare +40% +34% n/a +5.2%

Base Stat

Name Pic Base life Base speed Damage XP Note
Apiary 3,500 2.5 30 40 6-ranged locked attack
Arachtnids 15,000 3.1992 100-125 235 Ignore terrain, charge attack, push on attacks
Ares 25,000 2.8007 150-200 300 Sprint
Cacumen 60,000 3.3984 350-450 800 Ignore terrain
Darreus 40,000 2.8515 225-300 400 Ignore terrain
Gargantuan 16,000 2.8203 150-190 300
Gourmand 18,500 2.3007 170-205 115
Grotesque 70,000 2.6796 300-380 200
Hunter 1,900 2.8984 90-125 35 Sprint
Immussilus 7,800 2.8007 100-125 50 Flying, life steal
Lacerti 2,800 2.6992 50 45 Ignore terrain, charge attack
Lelantos Flying, doesn't attack, Acid Saliva
Metasis 26,000 2.8007 150-175 500 Flying
Minerva 21,000 3 135-165 300 Jump attack, sprint
Raisuli 7,000 2.6992 65-80 75
Spitter 800 2 9-12 24 Multiple 12-ranged AoE attacks, Acid splash
Thanatos 22,000 4.8007 55-65 250 Pull heroes to him
Thresher Maw 13,000 3.6015 ? 300 Doesn't attack, push and deal damage on contact