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List of basic abilities shared among the different classes (every class do not have every single of them).

Primary Abilities

Soldier Skills

  • Each level unlocks abilities or effects and also gives the following bonuses:
    • Increases Fitness, Dexternity, and Mechanical Skill by 2.
    • Reduces reload and unjam time by 15%.
Level Effect
1 Unlocks Perform Self-Aid.
2 Unlocks Firemode Burst (for assault rifle wielders).
3 Increases move speed by 0.10 and improves Prone.
4 Unlocks Rifle Butt.

Marksmanship

  • Marksmanship grants a 12.5% chance to land a critical hit, increasing damage dealt and causing penetration splash damage on that attack.
  • Each level increases the damage multiplier and also gives the following bonuses:
    • Increases Dexterity by 4.
    • Increases attack range by 1.

Level

Damage Multiplier
1 2x
2 3x
3 4x
4 5x

Additional Actions (Z)

Sprint (T)

  • Drains the sprint meter to increase move speed for up to 12 seconds.
  • Move speed bonus decreases linearly with the sprint meter.
  • Sprint meter recharges from empty to full in 15 seconds.
  • Cannot be activated if afflicted by the Fractured Leg ailment.
  • Has a cooldown of 2 seconds.

Reload (R)

  • Discards the remaining rounds in the current magazine and loads a new one.
  • Consumes 1 magazine. Cannot be performed if insufficient magazines remain.
  • Will automatically occur when there are 0 rounds remaining and the player has at least 1 magazine, but will not trigger cooldown.
  • Base reload time is 4 seconds. Reload time is affected by Soldier Skills and the Quick Thinking [QT] Skill Identifier.
  • Has a cooldown of 5 seconds.

Immediate/Remedial Action (A)

  • Removes the Jammed debuff over a short period of time. The amount of time required to remove the debuff has a 16.7% chance to be quadrupled. Is affected by Soldier Skills and the Quick Thinking [QT] Skill Identifier.
  • Has a cooldown of 10 seconds.

Drop magazine (D)

  • If the player has at least 3magazines loaded (600 fuel for flamer), will decrease their ammo by 3 magazines and place a Magazine item with 1 charge into their hero unit's inventory. If its inventory is full, then it will drop at the hero unit's location.
  • Has a cooldown of 1.5 seconds.

Perform Self-Aid (F)

  • The unit heals itself for 35 health over 10 seconds.
  • Removes Minor Ailments.
  • Has a cooldown of 30 seconds.
  • Is affected by the Self-Sufficient [SS] Skill Identifier :
    • Increases the health healed to a random amount between 35 and 75.
    • Removes Minor Ailments and can remove as well Moderate Ailments (35%).

Firemode Burst (H)

  • Gives the unit an alternating attack speed buff and attack speed debuff until toggled off.
  • Has a cooldown of 3 seconds.
  • This ability is unlocked at Soldier Skills level 2.

Prone (E)

  • Increases base damage by 10%. With Soldier Skills level 3, will instead increase base damage by 13%, attack speed by 8%, and range by 1 unit.
  • Reduces move speed by 80%.
  • Gives an 80% chance to reduce explosive damage by 35%.
  • Increases evasion by 15% in PMC mode.
  • Has a cooldown of 2 seconds.

Rifle Butt

  • This ability is unlocked at Soldier Skills level 4 or upon using the Barbaric [BA] Skill Identifier.
  • Nearby Light enemies will be periodically knocked back and damaged.

Marksmanship

  • Increases attack range by 2 and Dexterity by 8.
  • Grants a 12.5% chance to land a critical hit, increasing damage dealt by 2x and causing penetration splash damage on that attack.
  • Unlocked at Soldier Skills level 2.