List of basic abilities shared among the different classes (every class do not have every single of them).
- Each level unlocks abilities or effects and also gives the following bonuses:
|1||Unlocks Perform Self-Aid.|
|2||Unlocks Firemode Burst (for assault rifle wielders).|
|3||Increases move speed by 0.10 and improves Prone.|
|4||Unlocks Rifle Butt.|
- Marksmanship grants a 12.5% chance to land a critical hit, increasing damage dealt and causing penetration splash damage on that attack.
- Each level increases the damage multiplier and also gives the following bonuses:
- Increases Dexterity by 4.
- Increases attack range by 1.
Additional Actions (Z)
- Drains the sprint meter to increase move speed for up to 12 seconds.
- Move speed bonus decreases linearly with the sprint meter.
- Sprint meter recharges from empty to full in 15 seconds.
- Cannot be activated if afflicted by the Fractured Leg ailment.
- Has a cooldown of 2 seconds.
- Discards the remaining rounds in the current magazine and loads a new one.
- Consumes 1 magazine. Cannot be performed if insufficient magazines remain.
- Will automatically occur when there are 0 rounds remaining and the player has at least 1 magazine, but will not trigger cooldown.
- Base reload time is 4 seconds. Reload time is affected by Soldier Skills and the Quick Thinking [QT] Skill Identifier.
- Has a cooldown of 5 seconds.
Immediate/Remedial Action (A)
- Removes the Jammed debuff over a short period of time. The amount of time required to remove the debuff has a 16.7% chance to be quadrupled. Is affected by Soldier Skills and the Quick Thinking [QT] Skill Identifier.
- Has a cooldown of 10 seconds.
Drop magazine (D)
- If the player has at least 3magazines loaded (600 fuel for flamer), will decrease their ammo by 3 magazines and place a Magazine item with 1 charge into their hero unit's inventory. If its inventory is full, then it will drop at the hero unit's location.
- Has a cooldown of 1.5 seconds.
Perform Self-Aid (F)
- This ability is unlocked at Soldier Skills level 1.
- The unit heals itself for 35 health over 10 seconds.
- Removes Minor Ailments.
- Has a cooldown of 30 seconds.
- Is affected by the Self-Sufficient [SS] Skill Identifier :
Firemode Burst (H)
- Gives the unit an alternating attack speed buff and attack speed debuff until toggled off.
- Has a cooldown of 3 seconds.
- This ability is unlocked at Soldier Skills level 2.
- Increases base damage by 10%. With Soldier Skills level 3, will instead increase base damage by 13%, attack speed by 8%, and range by 1 unit.
- Reduces move speed by 80%.
- Gives an 80% chance to reduce explosive damage by 35%.
- Increases evasion by 15% in PMC mode.
- Has a cooldown of 2 seconds.
- This ability is unlocked at Soldier Skills level 4 or upon using the Barbaric [BA] Skill Identifier.
- Nearby Light enemies will be periodically knocked back and damaged.
- Increases attack range by 2 and Dexterity by 8.
- Grants a 12.5% chance to land a critical hit, increasing damage dealt by 2x and causing penetration splash damage on that attack.
- Unlocked at Soldier Skills level 2.