Undead Assault Reborn Wikia
No edit summary
No edit summary
Line 52: Line 52:
 
==Primary Abilities==
 
==Primary Abilities==
 
==='''Advanced Plasma RIfle Mastery'''===
 
==='''Advanced Plasma RIfle Mastery'''===
*Following a training to tweak the Plasme Rifle efficiently, this provides 2 modes for the Plasma Rifle
+
*Following a training to tweak the Plasma Rifle effectivnes , this provides 2 modes for the Plasma Rifle
 
<p data-parsoid="{"dsr":[1166,1378,1,0]}" style="margin-left:24px;">Penetrating Shots Mode damages in line behind target.</p>
 
<p data-parsoid="{"dsr":[1166,1378,1,0]}" style="margin-left:24px;">Penetrating Shots Mode damages in line behind target.</p>
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" data-parsoid="{"dsr":[1379,1681,89,2]}" data-ve-attributes="{"style":"width: 500px;"}" style="width:500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" data-parsoid="{"dsr":[1379,1681,89,2]}" data-ve-attributes="{"style":"width: 500px;"}" style="width:500px;"
Line 78: Line 78:
 
|}
 
|}
 
==='''Kinetic Wave'''===
 
==='''Kinetic Wave'''===
: '''Release a powerfull kinetic discharge, repulsing and damaging enemies around the prototype.'''
+
: '''Releases a powerfull kinetic discharge, repulsing and damaging enemies around the prototype.'''
   
: Has additional affects depending on activated stance (Massive units are immune to push but get full dmg and half stun/snare)
+
: Has additional effects depending on activated stance (Massive units are immune to push but get full dmg and half stun/snare)
 
*Cyb 6s snare
 
*Cyb 6s snare
 
*OC 3s Stun
 
*OC 3s Stun
Line 113: Line 113:
 
==='''Titanium Skeleton (TS)'''===
 
==='''Titanium Skeleton (TS)'''===
 
*Enables switching to Titanium Skeleton stance.
 
*Enables switching to Titanium Skeleton stance.
*You can be either TS, OC or Cyb at any given time.
+
*You can either be TS, OC or Cyb at any given time.
*While TS is active, increases Fitness by 12, armor by 1 but decreases movementspeed by 0.05 per level.
+
*While TS is active, increases Fitness by 12, armor by 1 but decreases movement speed by 0.05 per level.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" data-parsoid="{"dsr":[2457,3205,89,2]}" data-ve-attributes="{"style":"width: 500px;"}" style="width:500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" data-parsoid="{"dsr":[2457,3205,89,2]}" data-ve-attributes="{"style":"width: 500px;"}" style="width:500px;"
 
|- data-parsoid="{"startTagSrc":"|-","autoInsertedEnd":true,"dsr":[2547,2592,2,0]}"
 
|- data-parsoid="{"startTagSrc":"|-","autoInsertedEnd":true,"dsr":[2547,2592,2,0]}"
Line 161: Line 161:
 
*Enables switching to Cybernatics stance.
 
*Enables switching to Cybernatics stance.
 
*You can be either TS, OC or Cyb at any given time.
 
*You can be either TS, OC or Cyb at any given time.
*While Cyb is active, increases move speed by 0.07 and energy regen by 0.2/s per level.
+
*While Cyb is active, increases movement speed by 0.07 and energy regen by 0.2/s per level.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" data-parsoid="{"dsr":[4557,5295,89,2]}" data-ve-attributes="{"style":"width: 500px;"}" style="width:500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" data-parsoid="{"dsr":[4557,5295,89,2]}" data-ve-attributes="{"style":"width: 500px;"}" style="width:500px;"
 
|- data-parsoid="{"startTagSrc":"|-","autoInsertedEnd":true,"dsr":[4647,4692,2,0]}"
 
|- data-parsoid="{"startTagSrc":"|-","autoInsertedEnd":true,"dsr":[4647,4692,2,0]}"
Line 175: Line 175:
 
<span style="font-weight:400;">Increases range by 4</span>
 
<span style="font-weight:400;">Increases range by 4</span>
   
Gives 25% chance of critical shot for 2x damage
+
Gives 25% chance oto do a critical shot for 2x damage
 
|- data-parsoid="{"startTagSrc":"|-","autoInsertedEnd":true,"dsr":[4934,5292,2,0]}"
 
|- data-parsoid="{"startTagSrc":"|-","autoInsertedEnd":true,"dsr":[4934,5292,2,0]}"
 
| data-parsoid="{"autoInsertedEnd":true,"dsr":[4937,4939,1,0]}"|3
 
| data-parsoid="{"autoInsertedEnd":true,"dsr":[4937,4939,1,0]}"|3
Line 183: Line 183:
 
*Improved rifle butt interval
 
*Improved rifle butt interval
 
|}
 
|}
  +
 
==Abilities that require multiple stance levels==
 
==Abilities that require multiple stance levels==
 
==='''T.R.O.L Protocol'''===
 
==='''T.R.O.L Protocol'''===

Revision as of 20:19, 20 July 2018

Overview

Portrait ?
In-Game Description

MOS: 18P (Infantry) Role: Prototype

Prototypes are an experimental addition to the military. They are designed to allow to a squad to survive in extreme conditions.

Rank Requirements

Enlisted: 25,000 XP - First Sergant {1SG}

Warrant Officer: 8,000 XP - Chief Warrant Officer 3 {CW3}

Commissioned Officier: 12,000 XP - Captain {CPT}

Maximum Per Game 1
Health 445*
Energy 190
Armor 1
Move Speed 3.00
Weapon Type
Weapon Damage 180
Weapon Range 12
Weapon Speed 1.5/2
Rounds per Magazine 30

(*Affected by Rank.)

Primary Abilities

Advanced Plasma RIfle Mastery

  • Following a training to tweak the Plasma Rifle effectivnes , this provides 2 modes for the Plasma Rifle

Penetrating Shots Mode damages in line behind target.

Level Charged Shots Mode Penetrating Shots Mode
1 210 dmg, 1.3 AOE 260 dmg, -2 armor for 10s
2 240 dmg, 1.6 AOE 310 dmg, -2.5 armor for 15s
3 270 dmg, 1.9 AOE

360 dmg, -3 armor for 20s

4 310 dmg, 2.2 AOE 410 dmg, -3.5 armor for 25s

Kinetic Wave

Releases a powerfull kinetic discharge, repulsing and damaging enemies around the prototype.
Has additional effects depending on activated stance (Massive units are immune to push but get full dmg and half stun/snare)
  • Cyb 6s snare
  • OC 3s Stun
  • TS double dmg
Level dmg Energy Cost Cooldown 
1 100 100 50s
2 200 90 45s
3 300 82 42s
4 400 75 40s

Titanium Skeleton (TS)

  • Enables switching to Titanium Skeleton stance.
  • You can either be TS, OC or Cyb at any given time.
  • While TS is active, increases Fitness by 12, armor by 1 but decreases movement speed by 0.05 per level.
Level Effect
1 Enables Rifle Butt, knocking back light enemies
2 Enhanced Jump (1s prepartion but can jump on hill)
3

Increases armor by 6 (even though it says it's only 3)

Rifle Butt can target Armored enemies

Optimized Capacitor (OC)

  • Enables switching to Optimized Capacitor stance.
  • You can be either TS, OC or Cyb at any given time.
  • While OC is active increases, increases Mechanical by 3 and energy regen by 0.3/s per level.
Level Effect
1 Smoke grenade
2

Jam immunity (weapon can't get jammed)

Improved Smoke Grenade (bigger AOE)

3

X-rays (reveals invisible and immune to smoke grenade)

Smoke grenade launched from grenade launcher

Emergency Batteries (when energy is full will enable it and can be used to get 50 energy, will remain enabled when you switch to other stance)

Cybernetics (Cyb)

  • Enables switching to Cybernatics stance.
  • You can be either TS, OC or Cyb at any given time.
  • While Cyb is active, increases movement speed by 0.07 and energy regen by 0.2/s per level.
Level Effect
1

Increases range by 4 and weapon speed by 10%

2

Increases range by 4

Gives 25% chance oto do a critical shot for 2x damage

3 Improves critical chance to 37.5%

Grants Charge ability that can only be invoked in Agile mode:

  • Move very quickly for 3 seconds
  • Improved rifle butt interval

Abilities that require multiple stance levels

T.R.O.L Protocol

The prototype enters a hybernative 'state', improving his regeneration greatly.

  • Can't do anything (except cancel) while active
  • Has a 20% to remove an ailment each second
  • 18 energy to activate

Level Effect
TS 1 + OC 1

+10 hp/s, -11 energy / s

TS 2 + OC 2

+15 hp/s, -13 energy / s

TS 3 + OC 3 +20 hp/s, -15 energy / s


Magnetic Shield

Creates a magnetic shield which redirects large portions of damage received by allies, on to the Prototype

  • Shield will deactivate when Prototype health gets critical (you can't die directly from it)
  • 18s cooldown
  • 15s active




Level Range Energy Dmg reduction
Cyb 1 + OC 1 4

120

20%
Cyb 2 + OC 2 4.5

90

30%
Cyb 3 + OC 3 5 60 40%

Magnetic Shield Absorber will add an aditional 20% dmg reduction (for a total of 60%) and becomes active when TS,OC and Cyb are all lvl 3.

Guides

General

?

Recommended Skill Identifiers

First SI Second SI Description
Power User  [PU]

Energetic [EN]

For when you are going to supply team with energy, you will need energy.

Recommended Items

Item Description

Liquifier

Aim Assist

For DPS.

Flashlight

Utility item.

Quik Clot

Medkit

Healing

(Medkit for when shield has depleted health)

Recommended Ability Build

Level Battery Escorter (tank)
1 Advanced Plasma Rifle Mastery  Advanced Plasma Rifle Mastery 
2 OC 1 Cyb 1
3 OC 2 Cyb 2
4 OC 3 OC 1
5 Cyb 1 OC 2
6 Cyb 2 Cyb 3
7 Cyb 3 OC 3
8 Advanced Plasma Rifle Mastery 2 TS 1
9 Advanced Plasma Rifle Mastery 3 TS 2
10 TS1 TS 3
11 Advanced Plasma Rifle Mastery 4 Suppressive Fire 4
12 Kinetic Wave Rockets 1