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OverviewEdit

Portrait
In-Game Description MOS: 74D (Infantry) Role: Flamethrower


The Flame Throwers were introduced during initial outbreaks. After their proven effectiveness in combat, the ethics were pushed aside since the afflicted generally do not feel pain.

Rank Requirements

Enlisted: 2,600 XP - Corporal {CPL}

Warrant Officer: 0 XP - Chief Warrant Officer 1 {CW1}

Commissioned Officier: 0 XP - Second Lieutenant {2LT}

Maximum Per Game 3
Health 420*
Energy 190
Armor 1
Move Speed 2.91
Weapon Type Flamethrower
Weapon Damage 11 - 13
Weapon Range 11
Weapon Speed 0.17
Rounds per Magazine

No magasine

Primary AbilitiesEdit

Soldier SkillsEdit

NapalmEdit

  • Napalm sticks to and burn targets, increasing initial damage and dealing damage over time per stack (maximum 12 stacks, or 24 stacks for 2 Flamethrowers or more).
    • Lasts 3 seconds.
Level Initial damage (bonus vs armored) Damage per second
1 4 (+2) 15
2 5 (+4) 18.35
3 7 (+7) 21.65
4 9 (+9) 25

Fuel DischargeEdit

  • Discharges pure, pre-ignited fuel at the target, dealing damage and reducing armor in a cone and applying Napalm stacks.
    • Deals an additional 30% damage to armored units.
    • Do not friendly fire.
    • Damages air units.
  • Each level improves energy, fuel cost, number of stacks applied and damage.
Level Damage Stacks Applied Fuel Cost Energy Cost Cooldown
1 300 2 15 85 20
2 500 4 12 80 19
3 700 6 10 75 18
4 1000 8 8 70 17

Plasma ShieldEdit

  • Activates a damage-abosorbing plasma shield specially built into your suit for a short duration.
Level Shield Amount Duration Energy Cost Cooldown
1 400 8 90 30
2 800 9 85 29
3 1200 10 80 28
4 1600 11 75 27

Graviton GrenadesEdit

  • Throws a graviton charge at a target point, pulling all nearby units towards the center.
  • Each level imroves pull strength, radius, and duration.
Level Duration Energy Cost Cooldown
1 6 90 30
2 7 85 28
3 8 80 26
4 9 75 24

Additional Actions (Z)Edit

Sprint (T)Edit

Drop Magazine (D)Edit

Jump (Q)Edit

Perform Self-Aid (F)Edit

Prone (E)Edit

Rifle ButtEdit

Recommended Skill identifersEdit

Flamers only start with 205 energy; putting that into consideration, I highly recommend the EN (Energetic) Skill Identifier (SI). On higher difficulties you will find that the flamer is very energy starved.

For your second SI, I recommend something that can get you in and out of fights easily, so you don't risk having to unnecessarily activate your shield when you are running instead of tanking. Therefore, TT(TwinkieToes) works well to up your movement speed. If you are going to focus on max level fuel discharge, WK(WhizKid) synergizes well to take down hordes of charging hunters (one-hit in normal difficulty with WK, two hits in higher difficulties)

Recommended BuildsEdit

(Napalm 1) > Fuel Discharge 4 > Plasma Shield 1 > Napalm 1 > Soldier Skills 1 > Plasma Shield 4 > Napalm 4