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OverviewEdit

Portrait
In-Game Description MOS: 11B (Infantry) Role: Rifleman


The infantry rifleman is a versatile soldier on the battlefield. His duties range from simple security to basic reconnaissance.

Rank Requirements

Warrant Officer: 90k XP

Maximum Per Game 1
Health 1000
Energy 300
Armor 4
Move Speed 2.5
Weapon Type Assault Rifle
Weapon Damage 70-82
Weapon Range 22
Weapon Speed 0.13
Rounds per Magazine

200

(*Affected by Rank.)

Primary AbilitiesEdit

Learn ChassisEdit

The UT army has build a strong and robust chassis for the FP-500.Edit

  • Each level improves duration and move speed bonus of turbo, adds 50hp and 4 armor.
Level Effect
1 Unlocks Turbo
2 +3hp/s
3 Jam Immunity
4 20% reload

unlocks Engine Overheat

Main Weaponry Edit

Studies on the FP-500 integrated miniguns have allowed significative improvements. Edit

  • Each level improves mag size by 50, range by 1,5 and reload time by 2s.
Level Effect
1 mag 250, range +1.5, reload -2s
2 mag 300, range +3, reload -4s
3 mag 350, range +4.5, reload -6s
4

mag 400, range +6, reload -8s

Marksmanschip Edit

  • Each level increases base dmg by 2.5 and improves crit chance and dmg.
Level Base dmg

Crit chance

Crit damage
1 +2.5 8% *2
2 +5 10% *3
3 +7.5 12% *4
4

+10

14% *5

Rockets Edit

  • Each level unlocks or improves specific Rifleman abilities.
Level Damage Energy
1 1200 150
2 1600 130
3 2200 115
4

2600

90

EMI Rocket Edit

Level Stun Energy
1 1.5s 175
2 2s 150
3 3s 130
4

5s

115

Edit

Secondary AbilitiesEdit

TurboEdit

  • Increases movement speed for a short while
  • Energy Cost
  • Cooldown
Level Speed bonus Time
1 25% 3.5s
2 30% 4s
3 35% 4.5s
4 40% 5s

GuidesEdit

GeneralEdit

Recommended Skill IdentifiersEdit

Some SI have no use: IT,BA,SS,PU

some SI notes

  • Quick Thinking[QT], even though the walker has a long reload it isnt so helpfull cause you get 80% reload speed at chassis4, it doesnt stack so its almost pointless.
  • hawk Eye[HE], the detection is good cause walker cant equip flashlight and you will save energy by not having to use floodlights but the +2 range isn't so good cause walkers range is already larger then its vision, so the added range will get little use without use of flares by allies.
First SI Second SI Description
Vetran [VT] Battle Buddt[BB] Good for sitting on hill and kiting with your BB.

Vetran [VT]

Heavy Armor[HA] For when you go against pmc the extra health can help survive grenades or rockets.

Recommended ItemsEdit

  • The walker can't use most items, cause of lack of fingers.
Item Description

Aim Assist

Recoil Suppressor

Shield Generator

Hell Fire Miniguns

Upgrades

Ammo Case

Magazine

Flare Gun

Items that walker can use.

Recommended Ability BuildEdit

Level Skill
1 Main Weaponry 1
2 Main Weaponry 2
3 Main Weaponry 3
4 Main Weaponry 4
5 Chassis 1
6 Chassis 2
7 Marksmanship 1
8 Marksmanship 2
9 Marksmanship 3
10 Marksmanship 4
11 Chassis 3
12 Chassis 4
13 Rockets 1
14 Rockets 2
15 Rockets 3
16 Rockets 4

Main weaponry is your will let you shoot longer, reload faster and for less ammo so it should be done first

Chassis 2 will give you speed and health regen this will make it a safer.

Marksmanship iproves your damage and at lvl 4 the crit gives on average 56% more dps

Rockets are next mainly for the speed bonus