Overview[]
Portrait | ? |
---|---|
In-Game Description |
MOS: ?? (Infantry) Role: Cyborg Cyborgs are a new addition to the military. They are integrated with their suit technology, giving them super-human capabilities. Becoming a cyborg is a commitment - only the most dedicated of Special Forces canidates are offered the opportunity to permanently change their bodies for the war fighting cause. |
Rank Requirements |
Enlisted: 25,000 XP - First Sergant {1SG} Warrant Officer: 8,000 XP - Chief Warrant Officer 3 {CW3} Commissioned Officier: 12,000 XP - Captain {CPT} |
Maximum Per Game | 1 |
Health | 445* |
Energy | 190 |
Armor | 1 |
Move Speed | 3.00 |
Weapon Type | Machine Gun |
Weapon Damage | 48-56 |
Weapon Range | 19 |
Weapon Speed | 0.5 |
Rounds per Magazine | 150 |
(*Affected by Rank.)
Primary Abilities[]
Cluster Rockets[]
- Fires a group of rockets that deal 150-180 damage per rocket and stun enemies in the target area, temporarily immobilizing them. Each level increases number of rockets and improves energy cost and cooldown time.
Level | Effect |
---|---|
1 | 3 Rockets, 75 Energy, 30 cooldown |
2 | 5 Rockets, 70 Energy, 26 cooldown |
3 | 7 Rockets, 65 Energy, 22 cooldown |
4 | 9 Rockets, 60 Energy, 18 cooldown |
Suppressive Fire (F)[]
- Increases attack speed and decreases move speed by 80% for 8 seconds.
- Has a cooldown of 9 seconds.
- Can be manually turned off before the 8 seconds duration.
Level | Attack Speed Increase | Energy Cost |
---|---|---|
1 | +150% | 40 (+3/s active) |
2 | +200% | 35 (+3/s active) |
3 | +250% | 32 (+3/s active) |
4 | +300% | 30 (+3/s active) |
Strength[]
- Enables switching to Strong mode.
- You can be either Strong, Agile or Cloaked at any given time.
- While Strength is active, increases Fitness by 12 per level, increasing current and maximum health. The switch preserves current helth percentage.
Level | Effect |
---|---|
1 | Enables Rifle Butt in Strong mode, knocking back light enemies |
2 | While in Strong mode, doubles jump range and Cyborg executes Rifle Butt upon landing |
3 | While in Strong mode, Increases health regeneration, Rifle Butt also knocks back armored enemies, weapon range increased by 5.
Grants Stonewall Protocol ability if Stealth 3 is also unlocked (Increases armor by 40, reduces incoming damage by 63%, costs 15 Energy to activate and consumes Energy while active). Grants Meltdown ability if Stealth 3 and Agility 3 are also unlocked (Causes 8k damage explosion upon death; can kill allies). |
Stealth[]
- Enables switching to Cloaked mode.
- You can be either Strong, Agile or Cloaked at any given time.
- While Cloaked, Cyborg is invisible and has a detection arc in front of him. Each level improves detection arc to 75/110/150 degrees, 6/10/14 range, and improves sight range by 1/2/3. Being cloaked consumes Energy 10/10/6 per second.
Level | Effect |
---|---|
1 | Enables Cloaking.
Grants Field Camera ability (55 Energy, Invisible Camera that reveals area for 5 minutes) only usable while Cloaked. |
2 | Allows Cyborg to remain cloaked while attacking.
Grants Flare Gun ability (40 Energy, flare that reveals area for a short time) only usable while Cloaked. |
3 | Improves Energy usage while cloaking
Grants Stonewall Protocol ability if Strength 3 is also unlocked (Increases armor by 40, reduces incoming damage by 63%, costs 15 Energy to activate and consumes Energy while active) Grants Meltdown ability if Strength 3 and Agility 3 are also unlocked (Causes 8k damage explosion upon death; can kill allies) |
Agility[]
- Enables switching to Agile mode.
- You can be either Strong, Agile or Cloaked at any given time.
- While Cyborg is Agile, his Movement speed is increased by 0.12 / 0.21 / 0.3.
Level | Effect |
---|---|
1 | Intented: Increases attack speed to 0.43 s / 2 s alterating every second while Agile.
Actual: This effect is granted at Agility level 2 |
2 | Gives 25% chance of critical shot for 2x damage while Agile (does NOT give any dexterity). |
3 | Critical shot deals 3x damage.
Grants Charge ability that can only be invoked in Agile mode:
Grants Meltdown ability if Strength 3 and Stealth 3 are also unlocked (Causes 8k damage explosion upon death; can kill allies) |
Guides[]
General[]
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Recommended Skill Identifiers[]
First SI | Second SI | Description |
---|---|---|
Energetic [EN] |
Hawkeye [HE] Twinkle Toes [TT] Quick Thinking [QT] |
For Suppressive builds. [EN] is non-negotiable, since Suppressive Fire drains energy very quickly when the real shooting starts. [HE] lets you counter invisible enemies, but more importantly keeps you in range of targets with your increased range because repositioning while suppressing is difficult. Can also consider [TT] to help position properly before beginning suppression. Quick Thinking [QT] is used for faster reloading and hence better DPS. |
Veteran [VT] |
Energetic [EN] |
[VT] builds should almost always take advantage of Suppressive Fire, which requires [EN]. |
Veteran
[VT] |
Quick Thinking
[QT] |
This build provides higher dps given that Suppressive Fire can be supported by Energy cells or a Kinetic integrator |
Recommended Items[]
- Cyborg is allowed to use the following weapons: M14 SAW, M241 MMG, and M135 Minigun.
Item | Description |
---|---|
M14 SAW M241 MMG M135 Minigun Aim Assist AP Rounds DU Rounds Ammo Case Muscle Relaxant |
For DPS. |
Recoil Suppressor
Flashlight |
Utility item. |
Quik Clot | Healing |
Recommended Ability Build[]
Level | Suppressive | PMC (tank) |
---|---|---|
1 | Agility 1 | Strength 1 |
2 | Agility 2 | Strength 2 |
3 | Suppressive Fire 1 | Strength 3 |
4 | Agility 3 | Stealth 1 |
5 | Suppressive Fire 2 | Stealth 2 |
6 | Suppressive Fire 3 | Stealth 3 |
7 | Suppressive Fire 4 | Suppressive Fire 1 |
8 | Strength 1 | Suppressive Fire 2 |
9 | Strength 2 | Suppressive Fire 3 |
10 | Rockets 1 | Suppressive Fire 4 |
11 | Strength 3 | Rockets 1 |