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OverviewEdit

Portrait ?
In-Game Description

MOS: ?? (Infantry) Role: Cyborg

Cyborgs are a new addition to the military. They are integrated with their suit technology, giving them super-human capabilities.

Becoming a cyborg is a commitment - only the most dedicated of Special Forces canidates are offered the opportunity to permanently change their bodies for the war fighting cause.

Rank Requirements

Enlisted: 25,000 XP - First Sergant {1SG}

Warrant Officer: 8,000 XP - Chief Warrant Officer 3 {CW3}

Commissioned Officier: 12,000 XP - Captain {CPT}

Maximum Per Game 1
Health 445*
Energy 190
Armor 1
Move Speed 3.00
Weapon Type Machine Gun
Weapon Damage 48-56
Weapon Range 19
Weapon Speed 0.5
Rounds per Magazine 150
(*Affected by Rank.)

Primary AbilitiesEdit

Cluster RocketsEdit

  • Fires a group of rockets that deal 150-180 damage per rocket and stun enemies in the target area, temporarily immobilizing them. Each level increases number of rockets and improves energy cost and cooldown time.
Level Effect
1 3 Rockets, 75 Energy, 30 cooldown
2 5 Rockets, 70 Energy, 26 cooldown
3 7 Rockets, 65 Energy, 22 cooldown
4 9 Rockets, 60 Energy, 18 cooldown

Suppressive Fire (F)Edit

  • Increases attack speed and decreases move speed by 80% for 8 seconds.
  • Has a cooldown of 9 seconds.
  • Can be manually turned off before the 8 seconds duration.
Level Attack Speed Increase Energy Cost
1 +150% 40 (+3/s active)
2 +200% 35 (+3/s active)
3 +250% 32 (+3/s active)
4 +300% 30 (+3/s active)

Strength Edit

  • Enables switching to Strong mode.
  • You can be either Strong, Agile or Cloaked at any given time.
  • While Strength is active, increases Fitness by 12 per level, increasing current and maximum health. The switch preserves current helth percentage.
Level Effect
1 Enables Rifle Butt in Strong mode, knocking back light enemies
2 While in Strong mode, doubles jump range and Cyborg executes Rifle Butt upon landing
3 While in Strong mode, Increases health regeneration, Rifle Butt also knocks back armored enemies, weapon range increased by 5.

Grants Stonewall Protocol ability if Stealth 3 is also unlocked (Increases armor by 40, reduces incoming damage by 63%, costs 15 Energy to activate and consumes Energy while active).

Grants Meltdown ability if Stealth 3 and Agility 3 are also unlocked (Causes 8k damage explosion upon death; can kill allies).

StealthEdit

  • Enables switching to Cloaked mode.
  • You can be either Strong, Agile or Cloaked at any given time.
  • While Cloaked, Cyborg is invisible and has a detection arc in front of him.  Each level improves detection arc to 75/110/150 degrees, 6/10/14 range, and improves sight range by 1/2/3. Being cloaked consumes Energy 10/10/6 per second.
Level Effect
1 Enables Cloaking.

Grants Field Camera ability (55 Energy, Invisible Camera that reveals area for 5 minutes) only usable while Cloaked.

2 Allows Cyborg to remain cloaked while attacking.

Grants Flare Gun ability (40 Energy, flare that reveals area for a short time) only usable while Cloaked.

3 Improves Energy usage while cloaking

Grants Stonewall Protocol ability if Strength 3 is also unlocked (Increases armor by 40, reduces incoming damage by 63%, costs 15 Energy to activate and consumes Energy while active)

Grants Meltdown ability if Strength 3 and Agility 3 are also unlocked (Causes 8k damage explosion upon death; can kill allies)

AgilityEdit

  • Enables switching to Agile mode.
  • You can be either Strong, Agile or Cloaked at any given time.
  • While Cyborg is Agile, his Movement speed is increased by 0.12 / 0.21 / 0.3.
Level Effect
1 Intented: Increases attack speed to 0.43 s / 2 s alterating every second while Agile.

Actual: This effect is granted at Agility level 2

2 Gives 25% chance of critical shot for 2x damage while Agile (does NOT give any dexterity).
3 Critical shot deals 3x damage.

Grants Charge ability that can only be invoked in Agile mode:

  • Move very quickly for 3 seconds
  • Improves Rifle Butt interval if Strength 3 is unlocked, allowing Cyborg to ram through enemies

Grants Meltdown ability if Strength 3 and Stealth 3 are also unlocked (Causes 8k damage explosion upon death; can kill allies)

GuidesEdit

GeneralEdit

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Recommended Skill IdentifiersEdit

First SI Second SI Description
Energetic [EN]

Hawkeye [HE]

Twinkle Toes [TT]

Quick Thinking

[QT]

For Suppressive builds. [EN] is non-negotiable, since Suppressive Fire drains energy very quickly when the real shooting starts. [HE] lets you counter invisible enemies, but more importantly keeps you in range of targets with your increased range because repositioning while suppressing is difficult. Can also consider [TT] to help position properly before beginning suppression. Quick Thinking [QT] is used for faster reloading and hence better DPS.
Veteran [VT]

Energetic [EN]

[VT] builds should almost always take advantage of Suppressive Fire, which requires [EN].

Veteran

[VT]

Quick Thinking

[QT]

This build provides higher dps given that Suppressive Fire can be supported by Energy cells or a Kinetic integrator

Recommended ItemsEdit

  • Cyborg is allowed to use the following weapons: M14 SAW, M241 MMG, and M135 Minigun.
Item Description

M14 SAW

M241 MMG

M135 Minigun

Aim Assist

AP Rounds

DU Rounds

Ammo Case

Muscle Relaxant

For DPS.
Recoil Suppressor

Flashlight

Utility item.
Quik Clot Healing

Recommended Ability BuildEdit

Level Suppressive PMC (tank)
1 Agility 1 Strength 1
2 Agility 2 Strength 2
3 Suppressive Fire 1 Strength 3
4 Agility 3 Stealth 1
5 Suppressive Fire 2 Stealth 2
6 Suppressive Fire 3 Stealth 3
7 Suppressive Fire 4 Suppressive Fire 1
8 Strength 1 Suppressive Fire 2
9 Strength 2 Suppressive Fire 3
10 Rockets 1 Suppressive Fire 4
11 Strength 3 Rockets 1