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OverviewEdit

Portrait
CombatMedic
In-Game Description MOS: 68W (Healthcare Specialist)


The Health Care Specialist is primarily responsible for providing emergency medical treatment, limited primary care and health protection and evacuation from a point of injury or illness. Health Care Specialists are often called "combat medics" in the Army, because some Soldiers in this MOS are assigned to deploy with Army combat units, and provide emergency medical treatment directly on the battlefield. Other Health Care Specialists are assigned to military hospitals and clonics to assist doctors and nurses with the health care needs of patients.

Experience Requirements

Enlisted: 0 XP - Private {PVT}

Warrant Officer: 0 XP - Chief Warrant Officer 1 {CW1}

Commissioned Officier: 0 XP - Second Lieutenant {2LT}

Maximum Per Game 3
Health 420*
Energy 190
Armor 1
Move Speed 2.90
Weapon Type Assault Rifle
Weapon Damage 35* - 40*
Weapon Range 15
Weapon Speed 0.3
Rounds per Magazine

60

(*Affected by Rank.)

Primary AbilitiesEdit

Soldier SkillsEdit

First AidEdit

  • Each level unlocks or improves specific Combat Medic abilities related to First Aid.
  • Each level increases Mechanical Skill by 1.
Level Effect
1 Unlocks Blood Transfusion.
2 Unlocks Nano-Injection.
3 Improves Blood Transfusion.
4 Improves Nano-Injection.

AugmentationEdit

  • Each level unlocks or improves specific Combat Medic abilities related to Augmentation.
  • Each level increases Mechanical Skill by 1.
Level Effect
1 Unlocks Anabolic Performance Enhancement.
2 Unlocks Cognitive Enhancement.
3 Unlocks Pain Killer.
4 Improves Anabolic Performance Enhancement.
5 Improves Cognitive Enhancement and Pain Killer.

Revive (F)Edit

  • Brings a nearby dead allied hero unit back to life.
Level Energy Cost Casting Time Cooldown
1 180 7 90
2 120 6 80
3 100 5 70
  • If 1 Life modifier is activated, this ability is remplaced by Marksmanship (level 2 Soldier Skills doesn't give the Marksmanship substitute anymore).

Secondary AbilitiesEdit

Blood Transfusion (Q)Edit

  • Target allied unit will restore health and energy over time.
  • Affected by the Blood In Blood Out [BO] Skill Identifier. (*Altered Values)
    • Additionally allows the ability to be cast twice.
First Aid Level Health Healed Energy Restored Duration Ailments Cured Energy Cost Cooldown
1 150 25 30 None 80 32 (30*)
3 250 40 20 Minor Ailments 60 22 (20*)

Nano-Injection (W)Edit

  • Target allied unit will restore health instantly and will be cured of specific Ailments.
  • Affected by the Blood In Blood Out [BO] Skill Identifier. (*Altered Values)
First Aid Level Health Healed Ailments Cured Energy Cost Cooldown
2 100 (150*)

Minor Ailments

Moderate Ailments

90 40
4 150 (300*)

Minor Ailments

Moderate Ailments

Severe Ailments

Poison Ailments

80 35

Anabolic Performance Enhancement (E)Edit

  • Improves target friendly unit's attack speed and move speed temporarily.
  • When cast on an allied unit, the caster has a 50% chance to gain the effect itself.
Augmentation Level Attack Speed Increase Move Speed Increase Duration Energy Cost Cooldown
1 30% 0.15 30 95 60
4 40% 0.20 35 80 45

Cognitive Enhancement (R)Edit

  • Improves target friendly unit's attack damage, attack speed, and attack range temporarily.
  • When cast on an allied unit, the caster has a 50% chance to gain the effect itself.
Augmentation Level Attack Damage Increase Attack Speed Increase Attack Range Increase Duration Energy Cost Cooldown
2 30% 30% 4 30 105 60
5 45% 35% 6 35 90 45

Pain Killer (T)Edit

  • Improves target friendly unit's health and move speed while minimizing move speed loss temporarily.
  • When cast on an allied unit, the caster has a 50% chance to gain the effect itself.
Augmentation Level Health Increase Move Speed Increase Duration Energy Cost Cooldown
3 100 0.10 30 55 35
5 170 0.15 35 45 30

Additional Actions (Z)Edit

Sprint (T)Edit

Reload (R)Edit

Immediate/Remedial Action (A)Edit

Drop Magazine (D)Edit

Jump (Q)Edit

Perform Self-Aid (F)Edit

Firemode Burst (H)Edit

Prone (E)Edit

Rifle ButtEdit

MarksmanshipEdit

SITREP (Z)Edit

  • Lists allies requiring assistance (missing life or having Ailments) and ping them on the map.
  • Has a cooldown of 3 seconds.


Frag Grenade (G)Edit

  • Throws a frag grenade at the target point, dealing explosive damage to enemy and allied ground units in the area. The explosion also destroys items, can detonate Explosive Charges, and causes screen-shake to nearby players.
  • Deals 400 damage. Costs 85 energy and has a cooldown of 120 seconds.
  • Unlocked with Command Sergeant Major {CSM} (95,000 Enlisted experience).


Flare Gun (G)Edit

  • Fires a Flare Gun at the target point, providing vision of the area within 15 units radius and revealing invisible units within 15 units radius for allies and enemies. Enemy units in an area of 6 units radius have 20% decreased move speed. Lasts 45 seconds.
  • Costs 70 energy and has a cooldown of 180 seconds.
  • Unlocked with Chief Warrant Officer 5 {CW5} (120,000 Warrant Officer experience).

GuidesEdit

Recommended Skill IdentiifersEdit

First SI Second SI Description

Blood In Blood Out [BO]

Energetic [EN]

Light Armor [LA]

Twinkle Toes [TT]

Barbaric [BA]

[BO] or [EN] to increase healing efficiency.

[LA], [TT], or [BA] to increase survivability.

Recommended ItemsEdit

  • Combat Medic is allowed to use the following weapons: SOF-AR, HK42, US MCR, M5-MAR, and Styner BR-2.
Item Description

Kinetic Integrator

Energy Cell

All Combat Medic abilities have high energy costs.
HK42 Move speed is crucial to survival.

M5-MAR

MGL

40mm Grenades

The 40mm Rifle Grenade counters high-priority enemies such as Lickers.
Kevlar Combat Armor Increased survivability without loss of move speed.

Recommended Ability BuildsEdit

Level Angel Medic Support Medic Veteran Medic
1 First Aid 1 Soldier Skills 1 Soldier Skills 1
2 First Aid 2 Soldier Skills 2 Soldier Skills 2
3 Revive 1 Revive 1 Revive 1
4 First Aid 3 First Aid 1 First Aid 1
5 First Aid 4 Augmentation 1 Augmentation 1
6 Soldier Skills 1 First Aid 2 Augmentation 2
7 Soldier Skills 2 First Aid 3 Soldier Skills 3
8 Revive 2 First Aid 4 First Aid 2
9 Soldier Skills 3 Soldier Skills 3 Augmentation 3
10 Augmentation 1 Revive 2 Augmentation 4
11 Augmentation 2 Augmentation 2 Augmentation 5
12 Augmentation 3 Augmentation 3 Soldier Skills 4
13 Soldier Skills 4 Soldier Skills 4 Revive 2
14 Augmentation 4 Revive 3 First Aid 2
15 Augmentation 5 Augmentation 4 First Aid 3
16 Revive 3 Augmentation 5 First Aid 4

Angel MedicEdit

Max out First Aid first because ailments are pretty common and to make full use of [BO] early. After maxing out Revive, go into Soldier Skills to hit harder and run faster.

Support MedicEdit

This build allows you to help your team in terms of damage before going into First Aid. Recommended for experienced teams that do not require Combat Medics babysitting everyone.

Veteran MedicEdit

This build capitalizes on the 50% chance of self-buff from Augmentation. SI's would be [VT] + [EN]. Pain Killer on yourself mitigates the health penalty of [VT]. Recommended rank would be {CW5} with the Flare Gun unlocked or {SMA} with both [VT] and the Frag Grenade unlocked.